🐹 Common Design Patterns In Golang Projects 🧩
Golang is widely used for building scalable and performant systems. Due to its simplicity and strong support for concurrency, some design patterns are more common in Golang programs compared to other languages. Here are the most commonly used design patterns in Go:
1. Traditional Design Patterns 📐
1. Singleton Pattern
Ensures a single instance of a type exists across the application. It is often used for resources like configuration files, logging, or database connections.
Example:
package singleton
import "sync"
type Singleton struct{}
var instance *Singleton
var once sync.Once
func GetInstance() *Singleton {
once.Do(func() {
instance = &Singleton{}
})
return instance
}
Usage: Loggers, database connections, or shared configurations.
2. Factory Pattern
Provides a method to create objects without exposing the creation logic. It abstracts the instantiation process.
Example:
package factory
import "fmt"
type Animal interface {
Speak() string
}
type Dog struct{}
func (d Dog) Speak() string { return "Woof!" }
type Cat struct{}
func (c Cat) Speak() string { return "Meow!" }
func AnimalFactory(animalType string) Animal {
switch animalType {
case "dog":
return Dog{}
case "cat":
return Cat{}
default:
return nil
}
}
func main() {
animal := AnimalFactory("dog")
fmt.Println(animal.Speak())
}
Usage: Object creation for different types dynamically.
3. Decorator Pattern
Dynamically adds behaviors to objects at runtime without modifying their code. In Go, this is achieved through functions.
Example:
package main
import "fmt"
type Notifier interface {
Send(message string)
}
type EmailNotifier struct{}
func (e EmailNotifier) Send(message string) {
fmt.Println("Email: " + message)
}
func WithSMSNotifier(notifier Notifier) Notifier {
return &struct{ Notifier }{
Notifier: notifier,
}
}
func main() {
email := EmailNotifier{}
email.Send("Hello")
smsNotifier := WithSMSNotifier(email)
smsNotifier.Send("Hello with SMS")
}
Usage: Adding logging, caching, or metrics around existing components.
4. Observer Pattern
Defines a one-to-many dependency between objects so that when one object changes state, all dependents are notified.
Example:
package observer
import "fmt"
type Observer interface {
Update(string)
}
type Subject struct {
observers []Observer
}
func (s *Subject) Register(o Observer) {
s.observers = append(s.observers, o)
}
func (s *Subject) Notify(data string) {
for _, observer := range s.observers {
observer.Update(data)
}
}
type EmailClient struct{}
func (e EmailClient) Update(data string) {
fmt.Println("Email received:", data)
}
func main() {
subject := Subject{}
emailClient := EmailClient{}
subject.Register(emailClient)
subject.Notify("New Update Available!")
}
Usage: Event-driven systems or pub-sub implementations.
5. Strategy Pattern
Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
Example:
package strategy
import "fmt"
type Strategy interface {
Execute(a, b int) int
}
type Add struct{}
func (Add) Execute(a, b int) int { return a + b }
type Multiply struct{}
func (Multiply) Execute(a, b int) int { return a * b }
func main() {
var strategy Strategy = Add{}
fmt.Println("Add:", strategy.Execute(2, 3))
strategy = Multiply{}
fmt.Println("Multiply:", strategy.Execute(2, 3))
}
Usage: Selecting algorithms at runtime, e.g., sorting strategies.
6. Adapter Pattern
Allows incompatible interfaces to work together by providing a bridge.
Example:
package main
import "fmt"
type OldPrinter interface {
PrintOldMessage() string
}
type LegacyPrinter struct{}
func (lp *LegacyPrinter) PrintOldMessage() string {
return "Legacy Printer: Old message"
}
type NewPrinterAdapter struct {
oldPrinter *LegacyPrinter
}
func (npa *NewPrinterAdapter) PrintMessage() string {
return npa.oldPrinter.PrintOldMessage() + " - adapted"
}
func main() {
adapter := NewPrinterAdapter{&LegacyPrinter{}}
fmt.Println(adapter.PrintMessage())
}
Usage: Integrating legacy code with new systems.
7. Builder Pattern
Simplifies the construction of complex objects step by step.
Example:
package main
import "fmt"
type Car struct {
Wheels int
Color string
}
type CarBuilder struct {
car Car
}
func (cb *CarBuilder) SetWheels(wheels int) *CarBuilder {
cb.car.Wheels = wheels
return cb
}
func (cb *CarBuilder) SetColor(color string) *CarBuilder {
cb.car.Color = color
return cb
}
func (cb *CarBuilder) Build() Car {
return cb.car
}
func main() {
car := CarBuilder{}.
SetWheels(4).
SetColor("Red").
Build()
fmt.Println(car)
}
Usage: Constructing complex structs like configurations.
8. Chain of Responsibility Pattern
Passes requests along a chain of handlers.
Example:
package main
import "fmt"
type Handler interface {
SetNext(handler Handler)
Handle(request string)
}
type BaseHandler struct {
next Handler
}
func (b *BaseHandler) SetNext(handler Handler) {
b.next = handler
}
func (b *BaseHandler) Handle(request string) {
if b.next != nil {
b.next.Handle(request)
}
}
type ConcreteHandler struct {
BaseHandler
name string
}
func (ch *ConcreteHandler) Handle(request string) {
fmt.Println(ch.name, "handling request:", request)
ch.BaseHandler.Handle(request)
}
func main() {
handler1 := &ConcreteHandler{name: "Handler 1"}
handler2 := &ConcreteHandler{name: "Handler 2"}
handler1.SetNext(handler2)
handler1.Handle("Process this")
}
Usage: Middleware in HTTP servers.
9. Command Pattern
Encapsulates a request as an object.
Example:
package main
import "fmt"
type Command interface {
Execute()
}
type Light struct{}
func (l Light) On() {
fmt.Println("Light is On")
}
type LightOnCommand struct {
light Light
}
func (c LightOnCommand) Execute() {
c.light.On()
}
func main() {
light := Light{}
command := LightOnCommand{light: light}
command.Execute()
}
Usage: Task queues or undo operations.
10. Options Pattern
The Options Pattern provides a way to create flexible, configurable objects by using functional options instead of constructors with many parameters.
Example:
package main
import "fmt"
// Product represents the product configuration
type Product struct {
Name string
Price float64
}
// Option is a function that modifies the Product configuration
type Option func(*Product)
// NewProduct creates a new Product with optional configurations
func NewProduct(options ...Option) *Product {
p := &Product{} // default product
for _, option := range options {
option(p)
}
return p
}
// WithName sets the product's name
func WithName(name string) Option {
return func(p *Product) {
p.Name = name
}
}
// WithPrice sets the product's price
func WithPrice(price float64) Option {
return func(p *Product) {
p.Price = price
}
}
func main() {
product := NewProduct(WithName("Laptop"), WithPrice(1200.50))
fmt.Println("Product:", *product)
}
Usage: This pattern is commonly used when you need to provide optional configuration for an object, allowing users to choose which options to set.
11. Error Wrapper Pattern
The Error Wrapper Pattern is used to enhance errors by adding context (e.g., additional details or stack traces) to make debugging easier.
Example:
package main
import (
"fmt"
"errors"
)
// ErrorWrapper wraps an existing error with additional context
type ErrorWrapper struct {
msg string
inner error
}
// Error implements the error interface
func (e *ErrorWrapper) Error() string {
return fmt.Sprintf("%s: %v", e.msg, e.inner)
}
// WrapError creates a new wrapped error
func WrapError(msg string, err error) *ErrorWrapper {
return &ErrorWrapper{
msg: msg,
inner: err,
}
}
func main() {
err := errors.New("database connection failed")
wrappedErr := WrapError("unable to connect to database", err)
fmt.Println(wrappedErr)
}
Usage: This pattern is useful for adding context to errors, such as including the location or description of the error. It’s particularly helpful in complex systems where multiple layers of abstraction exist.
Summary:
Pattern | Usage |
---|---|
Singleton | Shared resources (e.g., config, DB) |
Factory | Object creation logic |
Decorator | Adding functionality dynamically |
Observer | Event-driven systems |
Strategy | Selecting algorithms dynamically |
Adapter | Bridging incompatible interfaces |
Builder | Building complex objects |
Chain of Responsibility | Middleware or request handlers |
Command | Queues, undo-redo functionality |
Options | Flexible object creation with functional options |
Error Wrapper | Enhancing errors with context or stack trace |
2. Concurrency Patterns 🔄
In Golang, besides traditional design patterns, developers frequently utilize concurrency patterns and other idiomatic patterns specific to Go's strengths. These patterns focus on leveraging Go’s concurrency primitives, such as goroutines, channels, and select statements, as well as structuring code for readability and maintainability.
1. Worker Pool Pattern
Used to limit the number of concurrent tasks being executed, improving resource utilization and system stability.
Example:
package main
import (
"fmt"
"sync"
"time"
)
func worker(id int, jobs <-chan int, results chan<- int) {
for j := range jobs {
fmt.Printf("Worker %d processing job %d\n", id, j)
time.Sleep(time.Second) // Simulate work
results <- j * 2 // Return result
}
}
func main() {
const numWorkers = 3
const numJobs = 5
jobs := make(chan int, numJobs)
results := make(chan int, numJobs)
// Start worker goroutines
for w := 1; w <= numWorkers; w++ {
go worker(w, jobs, results)
}
// Send jobs to the channel
for j := 1; j <= numJobs; j++ {
jobs <- j
}
close(jobs)
// Collect results
for a := 1; a <= numJobs; a++ {
fmt.Printf("Result: %d\n", <-results)
}
}
- Use case: Tasks like processing HTTP requests, file uploads, or batch jobs.
- Benefit: Controls the number of concurrent workers, prevents system overload.
2. Fan-Out, Fan-In Pattern
- Fan-Out: Distribute tasks to multiple goroutines to process concurrently.
- Fan-In: Combine results from multiple goroutines into a single channel.
Example:
package main
import (
"fmt"
"sync"
"time"
)
func producer(ch chan int) {
for i := 1; i <= 5; i++ {
ch <- i
time.Sleep(time.Millisecond * 100)
}
close(ch)
}
func worker(id int, ch <-chan int, results chan<- int, wg *sync.WaitGroup) {
defer wg.Done()
for job := range ch {
fmt.Printf("Worker %d processing %d\n", id, job)
results <- job * 2
}
}
func main() {
jobs := make(chan int, 5)
results := make(chan int, 5)
// Fan-Out: Start workers
var wg sync.WaitGroup
for w := 1; w <= 3; w++ {
wg.Add(1)
go worker(w, jobs, results, &wg)
}
// Fan-In: Collect results
go producer(jobs)
go func() {
wg.Wait()
close(results)
}()
for res := range results {
fmt.Println("Result:", res)
}
}
- Use case: Processing large volumes of tasks in parallel, e.g., web scraping.
- Benefit: Efficiently utilizes multiple goroutines and aggregates results.
3. Rate Limiting Pattern
Controls the rate of operations to prevent overloading downstream systems.
Example:
package main
import (
"fmt"
"time"
)
func main() {
rateLimit := time.Tick(500 * time.Millisecond) // Allow 1 task every 500ms
for i := 1; i <= 5; i++ {
<-rateLimit
fmt.Println("Processing task", i, "at", time.Now())
}
}
- Use case: API rate limiting, preventing resource overuse.
- Benefit: Ensures tasks are processed at a steady, controlled rate.
4. Pipeline Pattern
Passes data through a series of processing stages using channels.
Example:
package main
import "fmt"
func generator(nums ...int) <-chan int {
out := make(chan int)
go func() {
for _, n := range nums {
out <- n
}
close(out)
}()
return out
}
func square(in <-chan int) <-chan int {
out := make(chan int)
go func() {
for n := range in {
out <- n * n
}
close(out)
}()
return out
}
func main() {
nums := generator(1, 2, 3, 4)
squares := square(nums)
for n := range squares {
fmt.Println(n)
}
}
- Use case: Data transformations in steps (e.g., ETL pipelines).
- Benefit: Clear separation of stages, scalable for large data processing.
3. Other Design Patterns 🛠️
5. Repository Pattern
Abstracts the database layer, ensuring separation of concerns and clean code.
Example:
package repository
type User struct {
ID int
Name string
}
type UserRepository interface {
GetByID(id int) (*User, error)
}
type userRepo struct{}
func (u userRepo) GetByID(id int) (*User, error) {
// DB logic here (e.g., SELECT query)
return &User{ID: id, Name: "Alice"}, nil
}
func NewUserRepository() UserRepository {
return userRepo{}
}
- Use case: Microservices or complex business logic needing abstraction.
- Benefit: Easier to test and change the database layer.
6. Pub/Sub Pattern
Implements an event-driven communication model between components.
Example: Using channels for event propagation:
package main
import "fmt"
func publisher(ch chan<- string) {
ch <- "Event 1"
ch <- "Event 2"
close(ch)
}
func subscriber(ch <-chan string) {
for event := range ch {
fmt.Println("Received:", event)
}
}
func main() {
events := make(chan string)
go publisher(events)
subscriber(events)
}
- Use case: Event-driven systems, message broadcasting.
- Benefit: Decouples event producers and consumers.
7. Configuration Pattern
Centralizes configuration management for maintainability and consistency.
Example:
package config
import (
"fmt"
"os"
)
type Config struct {
Port string
}
func LoadConfig() Config {
return Config{
Port: os.Getenv("APP_PORT"),
}
}
func main() {
os.Setenv("APP_PORT", "8080")
config := LoadConfig()
fmt.Println("App Port:", config.Port)
}
- Use case: Managing environment variables or YAML/JSON configs.
- Benefit: Promotes clean configuration management.
8. Circuit Breaker Pattern
Prevents cascading failures in distributed systems by halting failing operations.
- Implemented using external libraries like Sony/gobreaker.
Summary: Common Golang Patterns
Category | Patterns |
---|---|
Concurrency | Worker Pool, Fan-Out/Fan-In, Pipeline, Rate Limiting |
Behavioral | Observer, Strategy, Chain of Responsibility, Pub/Sub |
Creational | Singleton, Factory, Builder |
Structural | Adapter, Decorator, Repository |
Other | Circuit Breaker, Configuration |
By combining these patterns, Golang projects achieve modularity, scalability, and efficient concurrency handling—essential for modern distributed systems.
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