Ai cho em xin ý tưởng bài này với ạ (Dev C++)
Yasmin Gould
Đã trả lời Thứ Hai, 7:27 SA
This sounds like a really challenging problem! The multi-directional movement and conflict resolution based on timing seems tricky to implement. It almost feels like you need to simulate the war in real-time step-by-step. If you get stuck, maybe try simplifying the rules for a smaller test case first, or even try to kick the buddy of this problem, using brute force to get some initial result, then try optimize later. Good luck, I hope you figure it out!
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