Phóng to view sử dụng zoom animation trong android
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I. Giới thiệu
- Hôm nay mình sẽ giới thiệu với các bạn cách vẽ phóng to view trong android sử dụng zoom animation
- Tip này khá là hữu ích cho những apps như thư viện ảnh để phóng to image từ thumbnail tới full size.
II. Tạo view
- Tạo file layout bao gồm phiên bản nhỏ và lớn của content bạn muốn zoom.
- Ví dụ dưới đây sẽ tạo ImageButton để user click vào thumbnail và ImageView sẽ hiện thị phóng to view của image.
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp">
<!-- ImageButton sẽ chịu trách nhiệm như là 1 thumbnail
Khi user click vào sẽ phát sự kiện phóng to-->
<ImageButton
android:id="@+id/thumb_button_1"
android:layout_width="100dp"
android:layout_height="75dp"
android:layout_marginRight="1dp"
android:src="@drawable/thumb1"
android:scaleType="centerCrop"
android:contentDescription="@string/description_image_1" />
</LinearLayout>
<!-- ImageView này sẽ được chạy animation -->
<ImageView
android:id="@+id/expanded_image"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="invisible"
android:contentDescription="@string/description_zoom_touch_close" />
</FrameLayout>
III. Setup animation thu phóng
public class ZoomActivity extends FragmentActivity {
// Hold a reference to the current animator,
// so that it can be canceled mid-way.
private Animator mCurrentAnimator;
// The system "short" animation time duration, in milliseconds. This
// duration is ideal for subtle animations or animations that occur
// very frequently.
private int mShortAnimationDuration;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_zoom);
// Hook up clicks on the thumbnail views.
final View thumb1View = findViewById(R.id.thumb_button_1);
thumb1View.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
zoomImageFromThumb(thumb1View, R.drawable.image1);
}
});
// Retrieve and cache the system's default "short" animation time.
mShortAnimationDuration = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
...
}
IV. Thu phóng view
- Assign image với độ phân giải gốc tới ImageView đc invisible. Ví dụ dưới sẽ load image resource trên UI thread, cách đơn giản nhất.
- Tính toán vùng bounds bắt đầu và kết thúc của ImageView.
- Dịch chuyển 4 vị trí và kích cở của thuộc tính X, Y, SCALE_X và SCALE_Y từ vùng bound bắt đầu đến vùng bound kết thúc. Sẽ có 4 animation được thêm vào AnimatorSet để chúng có thể start cùng một thời điểm.
- Zoom trở về size thumbnail khi user touch vào ImageView hiển thị ảnh lớn.
private void zoomImageFromThumb(final View thumbView, int imageResId) {
// If there's an animation in progress, cancel it
// immediately and proceed with this one.
if (mCurrentAnimator != null) {
mCurrentAnimator.cancel();
}
// Load the high-resolution "zoomed-in" image.
final ImageView expandedImageView = (ImageView) findViewById(
R.id.expanded_image);
expandedImageView.setImageResource(imageResId);
// Calculate the starting and ending bounds for the zoomed-in image.
// This step involves lots of math. Yay, math.
final Rect startBounds = new Rect();
final Rect finalBounds = new Rect();
final Point globalOffset = new Point();
// The start bounds are the global visible rectangle of the thumbnail,
// and the final bounds are the global visible rectangle of the container
// view. Also set the container view's offset as the origin for the
// bounds, since that's the origin for the positioning animation
// properties (X, Y).
thumbView.getGlobalVisibleRect(startBounds);
findViewById(R.id.container)
.getGlobalVisibleRect(finalBounds, globalOffset);
startBounds.offset(-globalOffset.x, -globalOffset.y);
finalBounds.offset(-globalOffset.x, -globalOffset.y);
// Adjust the start bounds to be the same aspect ratio as the final
// bounds using the "center crop" technique. This prevents undesirable
// stretching during the animation. Also calculate the start scaling
// factor (the end scaling factor is always 1.0).
float startScale;
if ((float) finalBounds.width() / finalBounds.height()
> (float) startBounds.width() / startBounds.height()) {
// Extend start bounds horizontally
startScale = (float) startBounds.height() / finalBounds.height();
float startWidth = startScale * finalBounds.width();
float deltaWidth = (startWidth - startBounds.width()) / 2;
startBounds.left -= deltaWidth;
startBounds.right += deltaWidth;
} else {
// Extend start bounds vertically
startScale = (float) startBounds.width() / finalBounds.width();
float startHeight = startScale * finalBounds.height();
float deltaHeight = (startHeight - startBounds.height()) / 2;
startBounds.top -= deltaHeight;
startBounds.bottom += deltaHeight;
}
// Hide the thumbnail and show the zoomed-in view. When the animation
// begins, it will position the zoomed-in view in the place of the
// thumbnail.
thumbView.setAlpha(0f);
expandedImageView.setVisibility(View.VISIBLE);
// Set the pivot point for SCALE_X and SCALE_Y transformations
// to the top-left corner of the zoomed-in view (the default
// is the center of the view).
expandedImageView.setPivotX(0f);
expandedImageView.setPivotY(0f);
// Construct and run the parallel animation of the four translation and
// scale properties (X, Y, SCALE_X, and SCALE_Y).
AnimatorSet set = new AnimatorSet();
set
.play(ObjectAnimator.ofFloat(expandedImageView, View.X,
startBounds.left, finalBounds.left))
.with(ObjectAnimator.ofFloat(expandedImageView, View.Y,
startBounds.top, finalBounds.top))
.with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_X,
startScale, 1f))
.with(ObjectAnimator.ofFloat(expandedImageView,
View.SCALE_Y, startScale, 1f));
set.setDuration(mShortAnimationDuration);
set.setInterpolator(new DecelerateInterpolator());
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mCurrentAnimator = null;
}
@Override
public void onAnimationCancel(Animator animation) {
mCurrentAnimator = null;
}
});
set.start();
mCurrentAnimator = set;
// Upon clicking the zoomed-in image, it should zoom back down
// to the original bounds and show the thumbnail instead of
// the expanded image.
final float startScaleFinal = startScale;
expandedImageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (mCurrentAnimator != null) {
mCurrentAnimator.cancel();
}
// Animate the four positioning/sizing properties in parallel,
// back to their original values.
AnimatorSet set = new AnimatorSet();
set.play(ObjectAnimator
.ofFloat(expandedImageView, View.X, startBounds.left))
.with(ObjectAnimator
.ofFloat(expandedImageView,
View.Y,startBounds.top))
.with(ObjectAnimator
.ofFloat(expandedImageView,
View.SCALE_X, startScaleFinal))
.with(ObjectAnimator
.ofFloat(expandedImageView,
View.SCALE_Y, startScaleFinal));
set.setDuration(mShortAnimationDuration);
set.setInterpolator(new DecelerateInterpolator());
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
thumbView.setAlpha(1f);
expandedImageView.setVisibility(View.GONE);
mCurrentAnimator = null;
}
@Override
public void onAnimationCancel(Animator animation) {
thumbView.setAlpha(1f);
expandedImageView.setVisibility(View.GONE);
mCurrentAnimator = null;
}
});
set.start();
mCurrentAnimator = set;
}
});
}
- Tham khảo project tại đây Github
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